Cyberpunk city streets real-time environment created as part of one of my University units, creating a real-time environment suitable for a game. Assets were created in 3DS Max and ZBrush, with textures created in Substance Designer and Substance Painter. Photoshop had been used for the decals. Running in real-time in Unreal Engine 4.
*UPDATE*
Fixed issue with the modular walls.
Increased lighting.
Reduced chromatic abrasion.
Added cloudy sky.
Added wear and tear to ground decals.
Tiled the ground texture to make it more dense.
Smoothed wiring on the bridge.
Improved fly through video.