A selection of set pieces created for Brain and Nerd's strategic god game, Odinheim.
Working closely with the Art Director for feedback, I was responsible for both the modelling and texturing of these assets. These were to be used as assets that could be re-purposed throughout the world and other buildings to quickly and easily dress them up. These models were to be viewed from a distance, in an orthographic style so there was no need for them to be too detailed and with the stylised look of the models and textures, this helped.
All assets were modelled in Blender from a High-Poly model, to a Low-Poly model and baked and textured in Substance 3D Painter. Procreate and Photoshop was also used for the hand-painted texturing. These were then imported into Unity and set up as a prefab ready for use by the programming team in-game.