A selection of set pieces created for Brain and Nerd's laugh-out-loud, online party co-op game in collaberation with Dave and Gus from Cyanide and Happiness. Working closely with the Art Director for feedback, I was responsible for both the modelling and texturing of these assets. Which where designed to be scattered around the level and for the player to interact with. Either by picking up to consume or throw, or to simply walk into and knock over. The characters in RAGER had a more stylised look, compared to the enviornements and its assets which have much more of a realistic look and feel. All assets were modelled in Blender from a High-Poly model, to a Low-Poly model and baked and textured in Substance 3D Painter. These were then imported into Unity and set up as a prefab ready for use by the programming team in-game.