A selection of organic vegetation created for Brain and Nerd's open-world exploration game, HORTALIUS.
Working closely with the Art Director for feedback, creating these assets came at a bit of challenge due to the sheer scale of the character in comparison to it's environment. Which meant we had to go with models with slightly higher tri's counts than usual. One way to offset this was to make use of LOD's for when the character was further, or closer to the object. For texturing we overlayed a secondary normal map for detailing, and made use of multiple texture sets to keep the density consistent. The style for these were "semi-realistic", and for most of the vegetation, they were to be textured in a clean slate and any wear would be added in engine.
All assets were modelled in Blender from a High-Poly model, to a Low-Poly model and baked and textured in Substance 3D Painter. These were then imported into Unity and set up as a prefab ready for use by the programming team in-game.
Character model by:
https://www.artstation.com/johnhannon